Candid conversations with veterans of all aspects of the business side of games. We firmly believe that great games from all developers need the support they deserve to succeed. This podcast exists to provide that support.
IndieGameBusiness® is produced by The Powell Group, a video game consulting firm specializing in business development, marketing, and licensing. Our CEO has been in the industry for 20 years and closed countless publishing and licensing deals. The Powell Group monitors over 3,500 game developers and 750+ publishers.
We Raised the Money. Here’s What Nobody Told Us. | Rob Carroll, Roll Craft
Rob Carroll is back on IndieGameBusiness, but this time the conversation is very different.When Rob joined us previously, Roll Craft was building the studio and preparing for what came next. Now they’ve actually gone through the fundraising process, and Rob is coming back to talk about what really happened.VCs. Angel investors. Kickstarter. WeFunder. Community funding. They all offer different paths to getting your game funded, but choosing how to raise the money is only the beginning.What happens once your raise actually goes live?Rob joins us to talk about the realities of fundraising, from preparing your company and choosing the right funding approach to the constant work required once the campaign starts. Updates, emails, AMAs, webinars, community engagement, and keeping momentum alive all become part of the job.We’ll also get into what surprised him, what worked, what didn’t, the negatives developers should be prepared for, and the things he wishes more studio founders understood before starting a raise.If you’re thinking about raising money for your game or studio, this is a chance to hear from someone who just went through it.Follow Rob Carroll and Roll Craft:LinkedIn: https://www.linkedin.com/in/rcarroll23/Facebook: https://www.facebook.com/rollcraft.gamesInstagram: https://www.instagram.com/rollcraft_adventure/#IndieGameBusiness #GameFunding #IndieDev #GameBusiness #RollCraft
7 Oct 2026
Learning by Landmines: Pitfalls & Strategies for Publishing
Join Raven Law for “Learning by Landmines: Pitfalls & Strategies for Publishing”
Publishing a game is full of unexpected challenges, especially when you're launching across multiple platforms. Drawing from firsthand experience shipping titles on a variety of storefronts, Raven shares the common obstacles that can derail a release, from changing platform requirements to last-minute surprises and competing priorities. This session offers practical lessons to help you anticipate problems, avoid costly mistakes, and navigate the publishing process with greater confidence.
Live September 30th, 10am - 11am Eastern | YouTube - Twitch - LinkedIn
#FYP #VirtualConference #IndieGameDev #IndieGames #GamesIndustry
6 Oct 2026
Make Accessibility a Selling Point: Storefronts, Tags, and Discovery
Join Tara Voelker for “Make Accessibility a Selling Point: Storefronts, Tags, and Discovery”
Players need to know if they can play your game before they buy it. Tara breaks down how Xbox, PlayStation, Steam, and the iOS App Store handle accessibility information, what players actually see, and how accurate feature details can support discovery and purchase decisions. You’ll also get a practical checklist for testing, tagging, and communicating your game’s accessibility across storefronts.
Live September 30th, 11am - 12pm Eastern | YouTube - Twitch - LinkedIn
#FYP #VirtualConference #IndieGameDev #IndieGames #GamesIndustry
Who has been a guest on IndieGameBusiness®
Names identified in recent episode analyses. Showing up to five guests.
Yves Le Yaouanq
Mike Gallagher
Joanie Kraut
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YouTube views
304,233
Score snapshot 15 Sept 2025
Apple Podcasts (US)
4.0 / 5
8 ratings
Spotify
4.9 / 5
17 ratings
Podcast Authority Score: 66 / 100
A composite of feed quality, social presence, YouTube performance and engagement. Read the methodology.
Quality
62
Social presence
0
YouTube
86
Engagement
89
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